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The Magnus Archives Roleplaying Game

Created by Monte Cook Games

The Magnus Archives Roleplaying Game examines what lurks in the archives of the Magnus Institute, a London-based organisation dedicated to researching esoteric and weird stories from everyday people. Individually, these stories—these "Statements"—are unsettling. Together they begin to form a picture that is truly horrifying because as you look into the depths of the archives, something starts to look back...

Latest Updates from Our Project:

Statement Begins: A Preview of an In-house Playtest
over 2 years ago – Mon, Feb 05, 2024 at 12:24:57 PM

Hello, backers!

In our last update we mentioned that internal playtesting was underway. We thought it would be fun to share the statement that launched Monte’s most recent playtest adventure. (You may see a very similar statement in the book itself.)

The Resurrection Mound

The following is the statement of Karen Jeong, regarding a pest control issue in her home, made at the Magnus Institute following the standard procedures.

Statement begins.

My name is Karen Jeong, and my family and I live out on Stonecrest Lane, south of town. I’m here to tell you about the thing in my backyard.

About six months ago, we began to notice flying bugs we couldn’t identify in our yard. They were red and green and looked like hornets a little bit. They would give you a painful sting if you disturbed them, but otherwise they left us alone. About a week after we first noticed them, we found a nest in the grass toward the back corner of our yard. It was hard and reddish-brown in color, with little holes for the bugs to go in and out. I don’t mean to sound dramatic, but it reminded me of the carcinoma my mother developed before she died. It even had the sort of odor that I remember from her deathbed.

My husband Tom decided right then to call an exterminator. He phoned Beacon and Howe Pest Control but they couldn’t come out for almost a week. We told our son Nicholas to keep away from the nest and waited.

The two men they sent out were strange. Huge, slow-moving men in gray uniforms went straight into the backyard like they knew where they were going. Looking at the nest, which had grown to be almost six inches high with many more of the hornet things buzzing around, one of them asked, “Are you sure you don’t want to keep it?”

What a strange question! We said we wanted it and the bugs dealt with and they agreed. The one that spoke (only one of them ever spoke) advised us to go inside. We did, and they went and got some kind of hinged wooden box from their van. Using shovels, they pried the nest up from the ground as a single piece, put it in the box, and drove off. They didn’t wear any protective clothing, but the insects didn’t seem to bother them.

We went out in the yard, and there was just a shallow hole where the nest was, and no bugs to be seen. We thought we were done with it, although Tom worried that they hadn’t mentioned the charge nor given us an invoice.

About a week later, we started noticing the red and green bugs were back. I checked the spot and the nest was back too. They’d already rebuilt it to the size it had been before. Maybe even a bit larger.

I called Beacon and Howe to tell them the job wasn’t finished. The man on the phone said they’d be out again in a week. I told them we wouldn’t pay unless they were really taken care of. “You need to guarantee your work if you’re going to stay in business,” I told him. He just replied “Uh huh,” and hung up.

While we waited, we kept an eye on the nest, and it every day it grew a little more, looking like a mound or a little tower filled with tiny holes.

Even though I’d tried to keep him away from it, one evening Nicholas noticed small animal bones protruding from it. The nest was almost fifteen or sixteen inches high at this point. The next morning, my husband wanted to take photos to show the exterminators when they returned. When we went out there, though, the bones were gone, and the mound looked disturbed, like something had kicked it. Maybe an animal, we thought, but that was a sure way to get a lot of stings.

The exterminators didn’t show up the following week, and my calls just went to a voicemail. The mound stood about two feet high at this point, and Tom took some photos of the very strange moment when we saw that the insects were all swarming in a bundle. It turned out they were swarming over a dead squirrel. Dozens and dozens of them. And they weren’t eating it like we thought at first. They were dragging it toward the mound. I almost threw up.

No amount of searching on the Internet gave us any answers about what kind of bugs these were. I did find a photo of a nest very much like what we had, from out near the Badlands in South Dakota. It was labeled “The Res Mound,” as it was on a Native American reservation, but there was no further information.

That Saturday, Tom said he was going to drive to Beacon and Howe’s office to talk to someone directly. I tried to get an appointment with a different exterminator, but wasn’t having any luck. While I tried, Nicholas came into the kitchen.

“Mom, something’s weird.” He took me out to the backyard, and we saw a very sick-looking squirrel. Its fur was ragged and it looked emaciated. “I think those bugs have been attacking it,” I said. “Do not go out there. Those things are dangerous.”

But then, as we watched, the squirrel’s mouth opened and one of the red and green insects pulled itself out of it. We both gasped. The bugs were inside it? Was it the same squirrel we’d seen before? But that poor thing had been dead, without a doubt. This one was alive, but not doing well. “It must be a different one,” I said under my breath.

Nicholas said quietly, “It’s the same one. I was just looking at Dad’s pictures.”

The phone rang, and I hoped it was one of the exterminators returning my calls. It wasn’t. It was the police.

Tom had been killed in a hit-and-run accident on the way back from Beacon and Howe.

The next week is a blur. Not a week. Nine days. I won’t go into all of that. I can’t even if I wanted to. I’m sure you can fill in those details yourself. Obviously, Nicholas and I were devastated. Are devastated. I can’t even think straight to write this all down.

The only thing I really remember from that week, amid the funeral, the family, and all the arrangements, was a single moment staring out into our backyard. The squirrel we’d seen that had looked so bedraggled was running up the tree next to the house and it looked… fine. There were some scars in places where its skin was still bare but it scampered about as if nothing was wrong.

I stepped out the back door and looked to the mound. It was at least three feet high now, a crusty tower riddled with dark, finger-sized holes. At the base of it, the bugs were swarming over something again, inching it toward the nest. I think it might have been a dead cat.

It all became clear at that moment. “Res Mound” didn’t refer to “reservation.”

I’m going to sprinkle Thomas’ ashes on the mound tonight.

End of statement.

(Statements for the game are intentionally shorter than those in the podcast and leave things more open-ended or unresolved—so the PCs have more to do.)

Speaking of Playtesting…

Monte and the design team’s early playtests have been focused on tweaking new rules and systems within the game, but if you backed at the Entity level, we're already starting to look forward to providing you early access and playtest materials. We’ll have more info on that in our next update.

In the meantime, large chunks of the corebook have begun moving out of design and into the editing and approvals stage. And we’re working on other rewards too. As soon as we have final designs for some of those, approved by our friends at Rusty Quill, we’ll give you a look.

Thanks again for you support!
—Team MCG

A Quick End-of-Year Update
over 2 years ago – Mon, Dec 11, 2023 at 03:12:43 PM

Hello, backers!

Since the end of the crowdfunding campaign for The Magnus Archives Roleplaying Game, Monte and the design team have been quietly plugging away at the game’s design. Most of the work so far has gone into the two largest chapters: Monsters and NPCs, and Running the Game. But mechanics are being hashed out and playtested for a variety of new systems, including stress and damage and the process of crafting a statement (which Monte previewed during the campaign in this article).

Everything’s on track—fortunately we planned for design to go a bit slower for this than for one of our typical projects, because there's so much research involved. The design team practically has the podcast transcripts memorized at this point!

We’ll have a more comprehensive look at some of the other items next month. (We can’t wait to show off the design for the Boneturner’s Tale dice box—it’s really spectacular. We’ve just passed it over to the Rusty Quill team for their approval; we’ll give you a look when we have their thumbs-up.)

In the meantime, have a wonderful holiday season! Speaking of which. . .


It’s a holiday tradition at MCG: we give you $10, and you can use it to get something at the MCG Shop—or donate it to charity! 100% of the donation goes to the chosen charity, and over the years we’ve given thousands to some really worthy causes. So take $10 off a gift for a loved one (or yourself!) or tell us which charity you’d like us to give it to. It’s the MCG Holiday Gift!

Thanks again for such a fantastic campaign!
—Team MCG

It's Time to Charge Cards for Additional Add-ons and Preorders
over 2 years ago – Fri, Dec 01, 2023 at 08:53:13 AM

Greetings backers—

Thank you again for making this campaign magnificently successful!

Today we are locking orders and charging cards for all those who purchased additional add-ons through the pledge manager and also for all pre-orders to date. If a charge is attempted and declined by your credit card company, you will receive a message and have an opportunity to fix the issue.

Because there was an option to purchase add-ons during the campaign and also again after the campaign, we want to be really clear: There will be no double charges. Add-ons purchased while the campaign was active were charged when the campaign ended. Add-ons purchased after the pledge manager opened will be charged today.
 
Monte, Bruce, and Sean have been hard at work on The Magnus Archives Roleplaying Game. I've seen several exchanges between Monte and Bruce about monsters and wow—you are going to be pleased!

As always, if you have questions or need help with your pledge, please reach out to us through our Contact Us page and we will be happy to help you.

Warm regards,
Tammie and Team MCG

BackerKit Pledge Manager Opening
over 2 years ago – Tue, Oct 10, 2023 at 04:53:07 PM

Greetings backers!

This is a mini-update to let you know that we've started opening the BackerKit Pledge Manager for this campaign . . . huzzah!

The first step in opening BackerKit Pledge Manager is to send surveys to 5% of backers (selected at random) from each pledge level. BackerKit calls this step the Smoke Test. Once those surveys are sent, BackerKit collates data on the response rate, the proportion of support inquiries received, and the add-on purchase rate to let us know if the survey and pledge questions are working appropriately.

Once we’re sure all is well, surveys will be sent to all remaining backers in batches (5,000 at a time). This process—from Smoke Test to sending surveys to all backers—will take a few days to complete, so please be patient.

If you experience any issues completing your survey, please reach out to us through our Contact Us page and we will be happy to help you.

Warm regards,
Tammie and Team MCG

Wow! What a Fantastic Conclusion to this Amazing Campaign!
over 2 years ago – Fri, Sep 22, 2023 at 05:01:31 PM

Thank you again, backers!

Because of your support, along with that of nearly 12,000 other backers, this campaign has soared to an amazing result. Would you be surprised to learn we ended up just making it in as the 10th largest RPG crowdfunding campaign ever? Clearly you love The Magnus Archives as much as we do—and we’re really thrilled that you’ve unlocked so much to make this game, and the fun stuff we’re looking forward to making alongside it, as awesome as it can possibly be. We really appreciate your support and your faith in us.

IMPORTANT: PLEASE READ the next couple of sections. We have some other info to share after that, but what follows here is critical.

The Immediate Future 

Running a big crowdfunding campaign is hard work. We’re going to take a little time off. You may not hear from us for a little while, but don’t worry. We’ve delivered on over two dozen large crowdfunding campaigns over the past ten+ years, and we’ll be working diligently on your rewards in the weeks and months to come.

The Next Few Weeks

BackerKit began collecting pledges the moment the campaign closed. But it takes them a full two weeks to release those funds, along with the data on our backers.

In the meantime, we will get the pledge manager fully set up. The pledge manager gives us information we need to fulfill your pledge and lets you manage your add-ons and make any pledge upgrades you want. We’ll notify you when we open the pledge manager, which should be in two or three weeks.

HERE’S SOME SUPER IMPORTANT STUFF: 

  • The pledge manager is vital to getting your rewards. We CANNOT FULFILL your rewards if you don’t respond to the pledge manager!
  • In the pledge manager, we’re going to ask for your email address. YOU MUST provide an address you can use later at the MCG Shop. DO NOT use an email proxy (like Apple Hide My Email), or an address you won’t have access to (like a school-issued address)—or you won’t be able to claim your rewards!
  • Later, when your rewards are available, we’ll give you instructions on how to claim them. This process ensures, among other benefits, that we collect your accurate shipping address at the time of fulfillment. DON’T IGNORE OUR COMMUNICATIONS, or you won’t get your rewards!

The Next Few Months
Once you’ve completed the pledge manager survey, we won’t need anything else from you until it’s time to start fulfilling rewards. We’ll be busy crafting your products and rewards in the months to come. We’ll post regular updates, but if you don’t hear anything for a few weeks, don’t fret.

At the same time, please pay attention when you do get communications from us. Our emails and updates include critical information about your rewards.

When Your Rewards Ship

Every time a reward is ready for you, we’ll contact you by email to begin the fulfillment process. Generally, we’ll direct you to the MCG Shop, where you’ll log in, “buy” the product (for free, because you’ve already paid for it through this campaign), and check out.

This is an important part of the process because it ensures we have accurate delivery information for every item we send out. (With thousands of backers getting rewards, it's amazing how many people will change their address over the fulfillment period.) You'll pay for shipping at that time.

Make sure to pay attention to communications from us—don't let our updates or emails go to your spam folder, or otherwise ignore them, because if you do you could miss out on some of your rewards.

OK, Enough Business—Now Some Fun Stuff

First, some thanks:

While this campaign rolled along, the design team (Monte, Sean, Bruce, Shanna, and Dominique) has been working on The Magnus Archives Roleplaying Game, while also keeping our other projects, such as It’s Only Magic and the Cypher System Bestiary, on track. 

Bear
, supported by Javier (and the many great illustrators they work with), coordinated the artwork and handled the graphic design of this campaign, while they were also busy getting titles like The Weird and The Glimmering Valley off to press.

Teri
and Tammie wrangled words and logistics of this campaign, and Jen, Olivia, and Kate provided answers and support to you, our wonderful community, here and everywhere gamers congregate online. The man behind the curtain of these updates is Charles, who has planned and run this campaign.

All of us at MCG want to extend our thanks to all of you who made this an incredibly successful—and fun—campaign. Your support brings our imagination to life and to thousands of game tables.

And now for something completely different…
If you loved the Prop Set stretch goal we unlocked this morning, you’ll really love Invisible Sun. It’s the ultimate “boxed set” RPG, filled with wondrous contents. And the setting is unlike anything ever before published—a surreal and colorful world (of which our own is a grey shadow) in which magic is truly magical.

The legendary Invisible Sun Black Cube is one of the most sought-after RPG products ever—and now it’s coming back into print. Sign up to be notified of the reprint campaign’s launch.


Thanks again for such a fantastic campaign!
—Team MCG